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08-03-2018

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Escaperooms

70 reviews

157 kamers gespeeld

91.4% ontsnappingspercentage


Games

0 reviews

3 gespeelde spellen


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Jonahold

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26 kamers gespeeld

Escape rooms in beheer

70 reviews

Frankenstein

Miraculum
Geplaatst op: 25 januari 2024

Pops up in my all-time top 5

It's the rooms that you go to without expectations, that'll surprise you the most. This was certainly the case here. Miraculum's 'Phoenix' was our reason to travel to Berlin but off course we booked their 2 other rooms as well. I wasn't really up to date on 'Frankenstein' and after 'The Elevator' disappointed us a bit, we went to experience 'Frankenstein' with a plain brain. Thereafter, we were overwhelmed. But even if you do have high expectations, I'm sure they'll be fulfilled. To Berlin you go!

The unique selling point of this room is the decor. The puzzles passed me by numerous times because I was gaping around. You'll forget that you're in a gray DDR building. Lighting, decor, sound, props, finishing touches, you name it. Just WOW! In addition, the story-structure is very good, from start to finish. You start without knowing much and with each step you become more aware of what you are working to and what will probably happen next, with a nice apotheosis at the end.

The puzzles support the theme and largely the story. Ingeniously made and everything works well. At one point we lost some time on something that was literally a bit hard to handle and they needed to help us out. Luckily this was always done without breaking through the atmosphere. An incorporated light that flickers or sounds from props or other spaces. It's on point!

Also the theme that connects the escaperooms at this location is thought through and is refined. A prelude before you start and even an interlude if you play multiple rooms. All four of our hosts did their job well and with great joy. The only thing is that (especially compared to the room itself) is that the reception that functions as a library could use some finishing touches. Some furniture, books and carpets don't do the trick to transform an office space into an old library. Just a little bit more effort in this would have completed the whole experience. But let me just shout this out as advice.


10

Sfeer: 10.0

Spelbeleving: 10.0

Service: 10.0


Gespeeld in januari 2024

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Overweldigende Sfeer
  • Goede service
  • Verrassende effecten
  • Moeilijkheidsgraad (alleszins goed voor 2 spelers)
  • Beleving
  • Verhaal
  • Goede begeleiding
  • Spannend
  • Ontvangstruimte kan nog wat liefde gebruiken
  • De basis van enkele puzzels zijn zeker niet OG

 

The Magician is great, The Funhouse is a downgrade. Don’t choose for the Full Experience.

For a birthday trip we chose one day in Paris, which offcourse included Deep Inside. We didn’t book the full experience because we like some time off in between games and we had plenty of time. On our way to Paris we received a couple of phone calls concerning the fact that we should play the Full experience. It would be amazing to experience a 2h seamless story and it would be sad to let the atmosphere drop by taking a break in between. We decided to stick to the plan, but our host came out of the building before we had to start to check one last time if the Full Experience really wasn’t an option. If it is such an important matter.. okay, we’ll take it then.

The game started off very exciting. The atmosphere shifts drastically in the reception area once the game starts. The introduction on the screen lasts a bit too long because it covers both stories. Luckily once you exit the area you’ll proceed again in an exciting and clear way.
You’ll notice you’ll start with the magicians part. The scenery is great. The puzzles are fun, and you feel where the story is heading to. Some nice and funny effects are used and also a very thrilling staged interaction, which I loved. Actually, this whole story was lovely and I would be happy to experience it again. Yet the ending was the sad part, and not really because it had ended..
Because you play the full experience, the ending of this story is cut off. They try to proceed it to the next story, of which they promised us the transition would be seamless. But… It really wasn’t. The second story has NOTHING to do with the first one, so the connecting road is very bumpy and for one or some of the players, very unexciting. That would be me.

They really tried to convince us to play the full experience otherwise the atmosphere would drop while taking a break. Well.. waiting for 10 minutes in dark silence was quite the drop for me. I could nothing but miss our dear magician. You can look at The funhouse as the magicians dirty brother who was separated at birth. There definitely was a thrilling atmosphere, surprising moments and effort was put in making this adventure. Cool ’things’ were present, but could’ve done so much more. Opportunities were missed. During the whole game you’re anticipating to the big moment -> the trailride itself. But unfortunately you don’t get to ride it.

I would have scored both stories much better if they were seperated. There really isn’t anything that connects these 2 storylines. It bothered me so much.. And it took so long for me for the second part to take-off that the game had a lot to make up for, in which it didn’t succeed. The Magician would receive a big 10. But the Full Experience as we played it is something I would not recommend. Please, play them separately. You won’t miss a thing. You won’t miss anything, on the contrary.

It’s difficult to score this experience. Magician on its own was a 10. Funhouse on its own was an 8.
Service was great btw but in the scoring I blame them for pushing us into the full experience which we did not want.


7

Sfeer: 8.0

Spelbeleving: 8.0

Service: 5.0


Gespeeld in oktober 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja

 

Slasher Party

Open Mind Room Escape
Geplaatst op: 24 januari 2024

Pleasant last-minute surprise.

We were in Barcelona during an extreme heat wave, so we had to take cover. A local owner advised us to book Slasher Party. We expected a horror movie parody (like Scary Movie), but it is something totally different. It is a murder story with recognizable elements, sometimes funny. It is not a horror room, but you will certainly have to use your bravest side a few times.

We didn't expect too much because of the last-minute booking, but the room did surprise us.
The decor is okay. We can not compare it with the amazing things we already saw on our trip, but Slasher Party definitely tries to compeed. In terms of appearance everything looked nice, but in terms of strength it was a completely different ball game.

The puzzles were fun to solve, although there isn't a single puzzle or effect that I can immediately recall, and some final touches could have been arranged better.

A nice room to play if you're near and have some time left.


8

Sfeer: 8.0

Spelbeleving: 7.5

Service: 9.0


Gespeeld in augustus 2023

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Sfeer
  • Goede service
  • Moeilijkheidsgraad
  • Decor zal niet lang overleven
  • final touch mist
  • Puzzels zijn geen bijblijvers

 

Poison

Kadabra Escaperooms
Geplaatst op: 24 oktober 2023

Great adventure, straight out of a comic

Nothing about 'Poison' was circulating online (yet). Friends of us advised us to include this room on our trip, because it certainly surprised them. We had no choice but playing ‘Poison’.

The big issue, this room has a minimum player count of 4, and there were only the two of us. We contacted the owner to see if it could be a job for two, but that was out of the question. Our experience would not be what it should. Without a solution we booked the room and crossed our fingers to find 2 additional players in the upcoming weeks. We posted on Facebook, Instagram, and various forums and just in time we were saved. In the facebook group 'friends in Barcelona' we found a sweet local girl who wanted to join us. The night before we checked with the owner if 3 players would be okay. 'No problem, it's not a problem', so it was officially ON!

In retrospect, I have no idea why the minimum is 4 players. For the two of us everything seemed pretty doable in duo. Perhaps if you’re not experienced it’s a bit harder but everything can be solved physically with 2 pairs of hands. So for us, the hassle of finding extra players seemed unnecessary.

The entrance contains atmosphere. It is not themed, but the light guide you and you find out you'll have to let yourself in. Our patience was tested again with a looong intro video, but after that, we could start.

It is immediately clear that this room still needs to be picked up by the bigger public because everything looks fantastic, and almost untouched. The decors are beautiful and colorful. Just as it was intended, it comes straight out of a comic book and the story is clear from start to finish. You know exactly what is happening in the story. The puzzles are very visual, not too difficult and above all, fun. There is a lot to do, but not impossible if you’re a little experienced. Some parts and puzzles leave the story behind and felt more like an intermezzo with you and the gamemaster. It is amusing but feels like a crack in story.

This room is really enjoyable. Some details are beautifully executed, and there is a certain amount of tension that makes you want to hurry.

Fantastic experience with nothing to complain. Not the greatest spectacle or most compelling experience. But a very, very nice and modern escape room.


9

Sfeer: 10.0

Spelbeleving: 9.0

Service: 8.0


Gespeeld in augustus 2023

Gespeeld met 3 personen

Team: Jonahold

Ontsnapt: Ja


  • Unieke sfeer
  • Origineel
  • Moeilijkheidsgraad
  • Goede prijs
  • Beleving
  • verhaal en taak is duidelijk
  • Gamemaster is très sympa!
  • Logica
  • Spannend
  • Aantal puzzels waarbij GM beslist
  • Prima te doen met 2 spelers, maar je MOET met meer

 

Nathael

Cubick Mataro
Geplaatst op: 26 oktober 2023

"If 'Nathael' was my first escape room, I would've never played another one"

Near 'Poison' we had planned another room, an appointment with 'Nathael'. Our lovely local who joined us in 'Poison' wanted to have another go with us, so the three of walked to 'Nathael'. Not too many international references had appeared online but unlike 'Poison', 'Nathael' scored a position somewhere at the bottom of our Barcelona-ranking.

The game starts strange, and you may know the following. You're led to the start of the game in darkness and they'll give you the impression that you have taken a wrong turn which the game leader cannot undo. You're stuck.. It is somewhat a nice idea, and if delivered well this could be quite exciting. But at the moment you'll just think "Idiot guided us to the wrong door. Turn on the lights quick and fix it".
This was not the only strange thing. The ideas are quite nice. You do a lot of original actions and the sets are very convincing. But 'Nathael' is one of the most disjointed rooms ever for me. All it's cool ideas seem to have been incubating in a grab bag and have been put together with a very simple common thread.
Some cool effects pass by but unfortunately we have no clue why and they are cloaked in heavy darkness. In contrast to a follow-the-light concept, this is a follow-the-dark concept. The gamemaster will have to tell you exactly where you need to be. The game is simply unplayable without his constant interruptions. Reasons why are too random, the room is too dark and puzzles certainly do not respond automatically. The gamester said some times: 'do it again' because he was still running to his desk, where he arrived too late to press the button in time. Knowing this, I had to turn to my inner Buddha when I had to lock myself as a contortionist in a mini-box and knew that I could only get out when the gamemaster would have reached his desk again. This was one awful minute! Afterwards it turned out that he did all the interactions on his own, which is unimaginable, because there are so many of them. Read: too much.

We exited with raised eyebrows. Our gamemaster was cheering. Probably because he felt like he had solved everything by himself by constantly taking over. We did not have much triumph.
We quickly left to no longer have to keep up appearances. The gamemaster certainly did his best, so credits for him, but the room has failed for us. Our local friend concluded: "Nice setting, but I'm glad you took me to 'Poison' first because if 'Nathael' was my first touch with escape rooms, I think I would've never played another one".


4.5

Sfeer: 9.0

Spelbeleving: 1.0

Service: 9.0


Gespeeld in augustus 2023

Gespeeld met 3 personen

Team: Jonahold

Ontsnapt: Ja


  • Atmosfeer is top
  • Sympathieke gamemaster
  • Originele ideeën/acties
  • Elke actie wordt begeleidt door de gamemaster
  • Licht leidt je de verkeerde kant op
  • effecten/acties zonder reden
  • Zwak verhaal
  • Prijs voor slechtste samenhang ooit
  • Maakt kans op meest irritante 'hint'-systeem ooit

 

A Massage Center is a hard theme too tackle.. The challenge was too big.

According to online sources, 'Tao Room Escape - Japanese massage center' was a hilarious room, putting terror aside and choosing comedy over drama.. A comedy-escape? Seems like a difficult task to create. The theme did appeale to me big time and made me very curious. An escaperoom about a massagecenter? I liked!

I'm going to admit that the room indeed was hilarious. The creator knows more than one or two things about humor. From hints to puzzles and other assignments. All aspects were soaked in this. The room is also surprisingly large. We certainly enjoyed ourselves. But apart from all the fun, the room must have been a safe-investment. There are a few highlights, but you often have to deal with wobbly walls, cheap decoration with upcoming wear and tear and the triggers are clearly frequently pulled of by the GM.
There is no steady story that ties your actions together. This is common for comedies, but makes the immersion hard to find. But the most unfortunate fact was that the creator chose for such an original theme but did not deliver. The challenge was too big apparently.

Nice hour of puzzling and laughter yes. But I expected so much more of this. Fun to do if you are in the area. But I wouldn't have driven another half an hour for it. Definitely not if I would've known there wouldn't be air-conditioning during summer.


8

Sfeer: 7.0

Spelbeleving: 8.0

Service: 9.5


Gespeeld in augustus 2023

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Goede service
  • Hintsysteem is funny
  • Hilarisch spel
  • Duidelijk handgetriggerde puzzels
  • Geen goeie reden van het waarom
  • Decor
  • Heeft onderhoud nodig
  • Snikheet

 

Tomb Hunter : Akasha´s Legend

Escape Barcelona
Geplaatst op: 27 november 2023

Give this poor girl her rest.

We wanted to visit 'Cybercity 2049' during our Barcelona-trip. ​​Unfortunately we were not the only ones with that wish and we were not able to get a slot. But we decided to play this other room of 'Escape Barcelona' instead.

After playing it I am convinced that 'Cybercity 2049' must be beautiful to watch. The setting of Akasha's legend WAS magnificent.. straight out of 'Challenge of Tutankhamon' in Walibi Belgium. Very cool. Unfortunately I have to emphasize the 'WAS' because it is clear that the 'Legend of Akasha' is an OLD legend, almost as worn-off as Akasha herself. Yes, you will encounter her a number of times during your visit, but unlike the vampiro-babe you expect, Akasha is rag doll in worn-out sneakers.
Back to the point. 10 years ago this must have been a showpiece. Beautifully made, and with cool technical features for its era. But it is clear that 'Escape Barcelona' is focusing now on their newer rooms, and that Akasha is allowed to stay for as long as she keeps it up. Poor thing. There is damage all-over, animatronics no longer work as they did, puzzles are dated and no longer fun to deal with today. Inscriptions are weathered, cavities have been eroded and the audio system is now unintelligible. The elements do fit the theme, but they are really a mixed bag which make the story unclear. Last, the asthma warning you read in advance has nothing to do with smoke or fog.. It is just soo dusty and it seems indeed impossible to get it cleaned, let alone keep it clean.
We were given a tour afterwards because we had questions about some elements that we had not used. The explanation was that there are different puzzles to get to the same solution and that it does not matter which one you choose. A strange phenomenon.. but I won't wrack my brains about it. I assume they were remnants of broken puzzles that are no longer in use today.

Conclusion, let's break it up with Akasha. I understand somewhere that the makers do not want to pull the plug yet. You truly can see that it must have been a winner at the time, but give this poor girl her rest. I am convinced that the modern rooms of 'Escape Barcelona' will be worth a visit, and if we're still welcome next time, I would very much like to visit them.


4.5

Sfeer: 8.0

Spelbeleving: 2.0

Service: 5.5


Gespeeld in augustus 2023

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Sfeer
  • Akasha's basketsloefen!
  • Heeft heel veel onderhoud nodig
  • Je hoeft niet alle puzzels op te lossen
  • Stoffig en vies
  • Hintsysteem is niet te verstaan
  • Onoriginele en saaie puzzels
  • Verhaal is een allegaartje

 

La Posesión

Arcanum
Geplaatst op: 11 oktober 2023

What a gem this is

We drove for a while before we arrived in a village with a deathly atmosphere. As soon as we saw the portal on the street side our expectations immediately increased. If this much attention has been brought to the outside, what awaits us inside? We stepped inside and immediately found ourselves in the heat of battle. With our backpack on and car keys in hand, this approach always feels too intense. We prefer to build up gradually in a short pre-show and with the possibility to visit the toilet. Probably, that's what we're used to but nevertheless it was a great start. The spoken english was not easy to understand, so understood only half of the story, but the setting and effects tell a large part.

Speaking of which... these are sublime. The decor is 100%! Wow. Oh my Disney! A lot of attention to detail and thought has been given to how en where spaces were created. The antagonist can sneak in/out in the most functional way. I only have 2 remarks about the whole experience.
Everywhere in the decor you see traces of your 'enemy' which is really terrifying, but you'll meet him spotlighted and way to soon. He shows up in the coolest way and really knows what to do but... he just looks a bit ridiculous. His appearance is really the cheapest form of cheap, which is in great contrast to everything that caresses the eye.

The puzzles are a lot of fun, often original and very logical in retrospect. Quite a job to solve them when scared though. Very nice! Whether they really tell the story is another question, and this brings me to the biggest problem. A problem that has crossed my path already earlier in Barcelona... What IS the story actually? You can't make head nor tails. We are flooded with horror elements that don't fit together. A ghost first, then the devil. Also Ghost Busters, the ruins, Blair witch project and many others stop by. I wonder whether the builders actually know what they want to tell because these puzzle pieces do not fit together, at all. We were very confused.
The ending was quite abrupt en the hosts were a bit awkward but they did a fantastic job.

I think back on this room with great admiration. I remembered a room in Athens with out of this world effects, but with decoration from the junkyard. Then I thought: 'Imagine such effects in combination with an incredible decor... that must be world class." And that is what 'La Posesion' did serve. So sad that the story is impossible to follow and they don't put more effort into portraying their antagonist in a better way.


9

Sfeer: 10.0

Spelbeleving: 8.0

Service: 9.0


Gespeeld in augustus 2023

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Atmosfeer en decor is waanzinnig goed
  • Puzzels erg leuk en soms origineel aangepakt
  • Moeilijkheidsgraad
  • Beleving
  • Logica
  • Spannend
  • Te veel elementen om verhaal uit te halen
  • Airconditioning much requested!
  • 'Monster' is alles behalve angstaanjagend
  • Erg abrupt einde
  • Veel onbeantwoorde vragen

 

The Brewery

Enigmik
Geplaatst op: 01 september 2023

Heatwave in the city.. La Cerveseria to the rescue!

After our first escape-trip to Athens, which wasn't quite what we expected, we gave it another go in Barcelona. After getting many references to 'La Cerveseria' we started our trip here.

We had heard that this room is sponsored by a major brand, so we were expecting already quite a bit. Unfortunately, the first sight of the building and entrance did not immediately confirm that. It was very basic and not clean or cozy. Fortunately, that was immediately swept aside as soon as we stepped into the room. You'll notice right away that the room is sturdy and well maintained with beautifully crafted puzzles.
You receive a certain gimmick in advance which is certainly not an added value, we thought. Rather a bit annoying. I get the idea of ​​it, but it would have played better without this 'thing'.
We played the room as a duo, and that is quite a challenge. I suspect that usually the minimum is 4 players, but that they allow it to foreigners like us. I do not advise the 2-player version though. It was a challenge. We lacked eyes, hands and brains. because of that we were very focused on the time which is unfortunately shown in the room and therefore we couldn't really relax and enjoy game. But that's entirely our own fault. In retrospect, the room is super logical and the puzzles tell 99% of the story. Very clever. Thinking logical is the solution here. 2 puzzles felt as extra thought. They were meant to open an entrance and had nothing to do with the theme or story.. a pity. Some of the puzzles are a bit trite but included in the package we liked them anyway.
A very high-tech room with an enormous puzzle density, very diverse puzzles and beautifully maintained. No wow-effects but made with passion and quite the budget.
Some advice: Play this room with an alcoholic. So did I. You will enjoy it twice as much.
Shout out to our very nice host and owner Agustí, with whom we chitchatted afterwards for quite a while.

RANKED 4th out of 9 rooms


8.5

Sfeer: 9.0

Spelbeleving: 8.0

Service: 10.0


Gespeeld in augustus 2023

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Technisch dik in orde
  • goed onderhouden
  • Topcasting introfilmpje (verstaanbaarheid minder)
  • Puzzels vertellen het 'verhaal'
  • Storyline meer dan duidelijk!
  • Duidelijk met passie gemaakt
  • Niet spelen met 2 spelers! Tijd tikt
  • Veel minieme doch belangrijke details
  • Sommige puzzels mijlenver van origineel

 

Distrito is a must-play!

After half of our team had gotten drunk in 'La Cerveseria' we continued on foot to our next adventure. Combining these rooms is definitely recommended because they are extremely close to each other.

'La Cerveseria' was well finished so we weren't hoping for any less. We arrived just in time, rang the bell and were immediately launched into the game. It was immediately clear that a finishing touch is of less importance here. The room was not very well maintained. In retrospect, this fits 100% with the theme, but you'll notice the difference between escape rooms where the wear and tear is deliberately created or when it's just broken and bruised. It often felt more dirty than dilapidated. And the unsoothing in-game restroom is still a concept we have to get used to very much.

Nevertheless, after an insufficient first chapter comes the reveal of the room and you get to see what was awaiting you, the district that you will get to explore. Apart from a few basic ideas, almost all puzzles are surprising and extremely fun. It fits perfectly with the setting as well while the different parts of the district will open up for you. I have often stood and watched what fun techniques there were used. Unfortunately, 'the room where it happens' feels like a step back. It could have been a better setting and more original in content, but it detracts very little from the overall experience. We had an awesome experience. We Played well, had a good laugh and a nice conversation with the hospitable host. 'Distrito 111' is a must-play.


9

Sfeer: 9.5

Spelbeleving: 9.0

Service: 9.0


Gespeeld in augustus 2023

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Ambiance
  • Great service
  • Puzzles
  • Diversity
  • Original
  • Experience
  • Needs maintenance
  • In-game toilet is a weirdo
  • Some of the dirt is real :p

 

La Casa / The House

Insomnia Corporation
Geplaatst op: 04 oktober 2023

Lovely experience but gets somewhat forgotten

Our first two escape rooms on our Barca-trip were within walking distance. Now we went for a drive to 'La Casa'. Excitedly we jumped into the rental car and drove to the Insomnia Hotel. I was very happy that we were already informed by previous guests of the hotel what to expect and how the game would start. I still wonder if I would have preferred not to know about this oddity and would have discovered everything on the spot, but I fear that in that case I would’ve been too confused as to whether we are at the right place. In any case, we HAD been informed and arrived at the entrance in one piece, which was easy to do, despite some warnings. I suspect the builders have taken this into account recently.

The location is beautiful, and in the evening a sight to see, but.. where is the house from the picture? What we see is nothing we'd expect for a horror room.. nor a hotel.. Why did they choose a totally different house for their marketing? A bold choice it is.
Anyway, we knocked the door and started off right away.


The tone is set immediately and you are called to action. We were very much on edge but my idea about the setting did not dissolve.
There is a spooky atmosphere, but not in the way they marketed it. It feels like a neutral/dirty room with random chosen furniture and objects. I could not point out what the exact theme was. It does absolutely not look like a hotel (there is no bed and your room is not decorated like a room). It’s also not a house where somebody lives but it isn't dilapidated either. No clear choices have been made. There were certainly scary elements to be found, but I couldn't say what the exact theme was.. BUT it was spooky, and we were on high alert.

We follow the instructions and move smoothly through the puzzles. We come across a number of elements, very distinct but never related. We have fun but no idea how all the elements connect. At first we have a poltergeist, then it seems someone is experimenting on another.. Or no, now its 'The Ring'.. Later elements of 'The Exorcist' appear and also ‘Saw’ passes by. We come across a toy theme and some more. Gradually we realize that the owner must be a horror-movie-enthousiast. It is not a defined story that’s being told here, but a combination of them all. A very bad choice I conclude. You don't get to know your 'enemy' because it is.. everything. You don't understand what the story is because every room tells something different. And in the end.. this derails completely. We don't understand a thing, but we complete our final task.

Our game hosts welcomed us and were so nice and really enthusiastic about our escape. We talked for some minutes, took a picture and were HUGGED goodby <3 They were not the owners but hosted us from the heart! This was lovely!

Hosting was great. We puzzled nice and smooth. We held hands and had to show how brave we were and worked together. But in terms of setting, connection and story, the mark is missed which results that 'La Casa' gets somewhat forgotten during our trip.



8

Sfeer: 6.0

Spelbeleving: 8.0

Service: 10.0


Gespeeld in augustus 2023

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Sfeer
  • Goede service
  • Puzzels
  • Moeilijkheidsgraad
  • Goede begeleiding
  • Spannend
  • Logica
  • Zeer groot gebrek aan verhaal. Een allegaartje

 

The Butcher Resurrection

Escapepolis - Galatsi
Geplaatst op: 31 augustus 2023

We'll be back for more here

The last stop on our schedule would've been a Lockhill room, but since our experience with them a few days earlier had not been entirely satisfactory, we took it of the schedule and followed another tip.

Escapolis is by far the most beautiful branch we visited in Athens. They know how to lure and captivate its visitors with beautiful visuals and interior. Each poster is appealing and you immediately want to discover them all. We were hoping that the creative brain behind the marketing had also designed the rooms.

A friendly, experienced host took us to the beautifully decorated and illuminated corridor and started a 10-minute explanation of what to expect. Far too long, and in our opinion unnecessary if you know that you're dealing with experienced players. From this dip we were 'moved' to the room, where you'll notice immediately that the decor is not subordinate to the experience. The room is nicely decorated and maintained (except for 1 puzzle which could not be solved because of the wear). The atmosphere is clear and takes you in quite a bit.
The puzzles fit the theme. Not that easy to be honest. Not too original either, but fun.
We'd been doing horror escapes all week so we thought we could handle this one, but were we wrong.. The lighting, sound and effects work really well together here. We only dared to move forward in group. The only pity is that the actor is wearing an absurd mask (which is a thing in Athens apparently) which for us detracted from the style and credibility. Also some attributes that he had with him were just not quite right for me. Furthermore, a good experience with a clear build-up.

I instantly wanted to play another room here, which the host allowed us, but our schedule was just too tight unfortunately. So, I'll definitely be back to do some more rooms here.


8.5

Sfeer: 8.5

Spelbeleving: 8.0

Service: 9.5


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Goede service
  • Beklijvende sfeer
  • Moeilijkheidsgraad
  • Goede flow
  • Spannend
  • Mooie etablissement
  • Beetje slijtage
  • Zaklampen in de hand is een beetje done
  • Weg met die maskers

 

Chapel & Catacombs

Lockhill
Geplaatst op: 07 augustus 2023

Could have been so much more exciting.

Going to play the #1 ranked room in the world comes with great expectations. Expectations insurmountably high to fulfill. That's one thing, but from our point of view 'Chapel & Catacombs' lacked too much to represent what a #1 room needs to have.

The room started great, awesome even. The only crooked thing was that an in-game character at reception started asking us which escaperooms we played :s ... but luckily thereafter the story continued. The Chapel-part of this experience made me assume why this room was high-ranked. The setting was beautifull, the tasks so lovely and the scenes were really great to be a part of. Everything that happened was amazing to see and experience. We wanted more of those scenes and playing with the actors.
But unfortunately the best wasn't saved for last. Before we entered the catacombs-part a puzzle we were struggling with was clearly overruled. Suddenly the puzzle was done, the next door opened and we entered a little ill-tempered. From there on it only went down, down into the catacombs. The decor was much more minimal, some puzzels didn't fit the story AT ALL and the routing/guidance was really unclear. The area is so huge that it is impossible to sense where to be. It included some settings we liked but the interaction we loved in the chapel was nowhere to be found anymore. It was very unclear what was tried to be told. Even when the owner explained the story and its details afterwards, we were unable to recognize this and tie the knots. There were too many unclear characters and settings and no evolution in the story of the middle part. Because the routing is so bad it felt like we lost a lot of time on that matter. Actors shouted us hints but though I like loud sound, we could not understand them over the volume.
Weirdly, near the ending an actor came to stand us by to solve a puzzle of which we couldn't have remembered the information during the experience. Thereafter he rushed us to the end-apotheose. Storywise there were happening great things but he made it all feel very plain. It could have been so much more exciting, and that is a good conclusion of this experience.

Afterwards we would’ve loved to meet the actors behind the mask after the game finishes. But no mask were removed, so it was weird to talk ‘out of the game’ while only a character from in the game was in front of us.

The beginning was really amazing and lovely. Clear storytelling there with cinematic effects. Everything looked really nice and thrilling atmosphere. But down in the catacombs, we were left hungry, especially storywise.


7.5

Sfeer: 9.5

Spelbeleving: 4.0

Service: 7.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Sfeer wordt goed gezet
  • Goede prijs
  • Veel aandacht voor veiligheid
  • Heel fijne actrice
  • Professionele belichting
  • Originele elementen in decor
  • Groots opgezet
  • Puzzels die niets te zoeken hebben in dit verhaal
  • Erg onduidelijk verhaal
  • Slechte routing
  • Platte vijg als acteur
  • Maskers nemen zoveel karakter weg van een acteur

 

Ice Tiki

Way Out Escaperooms
Geplaatst op: 26 augustus 2023

The ice has melted, the ship has sunk

Ice Tiki should’ve been the relief of our trip, but the smiles on our faces were rather cringy. We heard we should wear funny socks for playing this room so we had bought a nice pair in advance for the four of us.

We easily found the location in a suburb and were welcomed by a friendly host and his loveable dog. The lobby itself was not too inviting though. It’s clearly build in an old backroom and doesn’t look fresh. The controlroom was set in the same room as well and not a single care was given about our beautifull socks :(
However the host/creator seemed passionate and after a simple introduction he leaded us into the room. From the very first moment you notice it’s a hobby-crafted-room. Not the biggest cost was made for building this room. It felt like it was made from left-over materials and the maintenance could have been way better. The room is visibly aged and worn out. The techniques were simple and the puzzles not too original. If you would play this room, you will definitely have some fun but it’s a very basic-starter room. An outstanding room in 2015 probably but it can not compete against the 2020’s standard.

For us 120 minutes in this room was too long. There are no surprises or evolutions that keep you excited. You will vaguely understand the story and its themed puzzles but it will definitely not carry you away. Not worth playing anymore, definitely not when you’re making an TERPECAtour.


3.5

Sfeer: 3.0

Spelbeleving: 4.0

Service: 9.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Fijne host, die zeker aandachtig was
  • Met liefde gemaakt
  • Vast erg leuk als kinderspeeltuin
  • Goedkoop gebouwd
  • Z’n beste tijd gehad
  • Verhaal is er, maar is ondergeschikt.
  • decor is een allegaartje
  • Smerige lobby, kamer is ook niet altijd fijn
  • Puzzels zeker niet allemaal even origineel/leuk

 

One of the better games in Athens


Before playing ‘Don’t Take A Breath’ we were warned that it’s a very unique concept. “Don’t expect to solve too much your own but enter and let the story and its characters lead you.” I think that’s an important thing to realise before booking this room. If you’re expecting an escaperoom.. DON’T. This is guided adventure. Unfortunately I found out that I don’t like this concept. You will not experience a single moment where your team has a choice. Your host will be constantly in touch and literally tell you what the next thing to do is. You don’t have to think yourself. There is no right or wrong and if you happen to not book quick progress in the small amount of ‘puzzles’ there are, the host will not hesitate to spoil the solution. Because of this, the game lacks tension of succeeding.
It also lacks danger. You will discover too early who your enemy is and what he looks like but he is not threatening at all. He is too ‘stupid’ to catch you, even when you are in plain sight (he will never give you the time to hide properly) and if he does cathes you, he will always be a gentleman... nothing to be afraid of. And if you do start catching scary feelings, the host will certainly interrupt you before you get too carried away.
The setting and atmosphere is quite great though. A big decor with cool lighting and remarkable moments and passages. Quite different from the other rooms in Athens. A great job really. And important, it’s safe. Precautions are taken in dangerous passages. Also the intro is remarkable. I love to think about it once in a while. An exciting build-up and the character you meet is a unique creation. Afterwards you’ll meet him, because Verone is the creator and will always be the host. A lovely, passionate man! Crazy, but you’ll love him immediately. No complaints on this behalf. All in all, one of the better games/experiences in Athens but it does not tick all the boxes for me.


8

Sfeer: 9.0

Spelbeleving: 7.0

Service: 7.5


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Sfeer
  • Goede service
  • Duidelijk verhaal (als je de film kent)
  • Goed onderhouden
  • Gepassioneerde host
  • Coole scènes
  • Weinig puzzels en verre van origineel
  • Ongeloofwaardige maskers
  • Niet puzzelen enkel uitvoeren
  • Hosts zijn geweldig maar helpen te veel
  • Geen vernieuwend concept

 

Dead or Alive

No Exit - Ilioupoli
Geplaatst op: 31 augustus 2023

Not to immersive, but pretty fresh & unique

We were told No Exit is a high flyer in Athens and they advised us to book their new room which might be worth it. So we did.
We played 'El Exorcista' and 'Death Row' earlier on the trip en they were definitely not too bad. So, we were pretty excited to see how they would pull off a non-scary room... They managed well.

The room starts playfull in a weird little lobby and our host was clearly as excited as us. He appears in different characters. You'll need to use your imagination to not recognize him but he does it with great dedication. And in a weird way.. it's perfect for this concept (except for the dancer in jeans).
Just as the intro, the room continues to be playfull. It's a funny and colorfull experience with cute intermezzo's and a basic story. It will never carry you away too much. The decor is neath and pretty. It's not 100% credible but for this games' vibe, it's just about right.
The fresh puzzles are fun to solve and are integrated in the story. You'll discover some nice passages and the time will go by pretty fast in this unique and fun


8.5

Sfeer: 8.5

Spelbeleving: 8.0

Service: 9.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Duidelijk verhaaltje
  • Logisch
  • Vlotte puzzels
  • Origineel concept
  • Fijne host
  • Grappige
  • Mooi decortje
  • Niet erg meeslepend. Just-a-game-gevoel.

 

Woman in Black

Coven Escaperooms
Geplaatst op: 09 augustus 2023

Woman too black

On our escape trip to Athens of course we had to do ‘Woman in Black’. I’ve read some things on the subject and people I knew were blazing about it. Well, perhaps I should reconsider these friendships because it was quite the deception.

The building was easily found, we knocked the door and waited. Nothing happened so we repeated the process until 15 minutes later someone opened the door to let us in. Quite a great start..

It was our second day so we were not surprised anymore to see an amateur-play-decor often and notice that we were definitely not one of the first to have experienced this room. It does not look good. And the intro in it didn’t get us in the mood either. You receive a lot to read and are basically explaining the story to yourself. Which may have been the best option because our host wasn’t too easy to understand.

However, we went for it, and a couple of minutes into our game. We experienced some amusing technics. Even the decor turned out pretty neat for a moment but it didn’t last long.. Or.. not that we could see actually because the rooms were so dark. All of us stubbed their toes hard and tripped from time to time. Our actor, the Woman in Black, lived up to her name. It could have been the Man in Black as well, because able to see her, we were not. But if this is the concept of the name of the game, well done I’d say. It is spooky, yeah, and that’s great but unfortunately for us the concept didn’t work out too well. it does hide the tacky decor and props but that is not what you want to see when traveling so far for it. You want to SEE things.

The puzzles were also pretty worn off and with a minimum of light, it is hard to solve them. Some were original though and funny fact: the ones in which I had the most fun included the use of light.

Fast forward to the outro. Strangely enough it’s just like the intro. The host/actor isn’t really a plus. You’re reading again yourself, he salutes you and closes the door of the story behind you. A couple of seconds later he reopens it and introduces his real name. We were happy to have a little chat with him about the team and the room but we were also glad to keep going quickly.

The most outstanding parts for me are the abilities of the actor inside. He knows the room like the back of his hand and shifts in no time from one Side of the room to the other. It gave him/her.. IT a supernatural touch. Along with the easy to follow story and (too dark but) thrilling atmosphere I tried pulling myself out of the deception, but with little to no success. If you happen to be near, skip this one.


4.5

Sfeer: 4.5

Spelbeleving: 5.0

Service: 5.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Acteur kent z’n weg duidelijk goed
  • Spooky
  • Duidelijk verhaal
  • Alleen maar donker
  • Te donker
  • Verouderd
  • Elementen aan vervanging toe
  • Te donker om veilig te zijn
  • Niveau in decor verschilt enorm

 

The Sacrifice

Disappear Escape
Geplaatst op: 22 augustus 2023

The customer is not their first concern

After having played ‘Woman in Black’ earlier that day, which had disappointed us, we were hoping for ‘The Sacrifice’ to make up for it. We arrived way too early and the intercom directed us to come back on the reserved time. Fine, it builds up the excitement. However.. when we ringed the bell on the exact time we received no sign of life for 15 minutes. Even when the previous players exited the building it still took 5 more minutes for someone to reach out to us. A wait of 20 minutes without any response. I started to consider it as ‘maybe a thing’ here, but as a foreign player I couldn’t appreciate it AT ALL. For me the game started with something to compensate for.

Just like ‘Woman in Black’ you’re reading and explaining the introduction to yourself, which isn’t the most exciting but the atmosphere was quite there.. maybe a little bit too aggressive though.

The scenery in which they put you is pretty impressive. It is dark, so it hides a lot, but different from ‘Woman in Black’ you are able to see where you are. Unfortunately this does not apply to dangerous passages which totally killed the mood for us. To keep it short, one of us continued the route and arrived in pitch black on a (what later seemed to be) stair-like-construction and tumbled down head-first. For us who stayed behind, it was almost as horrifying as for her to see someone disappear into a dark depth while screaming. She had a very bad fall, we shouted for help, to turn the light on.. but for at least 5 minutes, not a single response came. She was helplessly crying in pain beneath us in the dark while we remained calling for help upstairs.. still not being able to see what she had fallen into and how bad her state was. While we were hoping that we didn’t have to call an ambulance finally someone came in and.. threw in an icepack? We were told to descend further and that there would be light in the next room.. They did not have any options to create light in such a dangerous passage. We managed to reach to next room where we took a serious breath and checked the damage. No host in sight, only the icepack. Unfortunately because of her injuries she had to quit. Because of the fact that she assured us that she would manage it in the lobby, we continued. To this point the scenery was exciting and puzzles were well made, not too original but interesting enough to be curious. However, we were not able to get past the circumstances and I believe I can not give a 100% correct opinion about the rest of the game. The scenery stayed quite cool, but we were not able to find any fun in solving the rest of the puzzles. The scares on their behalf were too much in your face and did not add any value to the story. I guess we already had quite a shocker.

After the game we were reunited with a badly bruised friend. There was taken great care of her but they didn’t seem to realise the gravity of the situation. From this day on we are very aware of the safety in escaperooms. There is a great difference though in Athens. As an example ‘Verone’ and ‘Lockhill’ are very keen on safety but here at Disappear Escaperooms it is below zero in several aspects and it would not be able to pass Dutch regulations.


6

Sfeer: 8.5

Spelbeleving: 3.0

Service: 4.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Sfeer
  • Setting
  • Te onveilig
  • Muziek luider dan hintvolume
  • Te donker
  • Overbodige scares
  • Weinig origineel
  • Verhaal was ons niet duidelijk

  Johan Le Van

El Exorcista

No Exit - Ilioupoli
Geplaatst op: 25 mei 2023

The best experience of our Athens trip.

This was our second room of the escape trip through Athens. A game on the same location and evening of our first room. After playing ‘Death Row' and having taken a breath our host informed us about some things and suddenly the lights blacked out. Yes, this was a horror room. I had played a couple of horror-games but we were warned about the Greece-horror rooms who could apparently be really scary and involve more than one actor. I can already tell you I was more than scared and this room was definitely my #1 room of the trip.
The room started off a bit wonky. The riddle was clear but the electronics were failing. It took us long to detect the correct millimeter, but after that we could enter the main area of the game. It was PITCH BLACK and I was so scared already. We were immediately introduced to everything I was waiting for. The main actress in this room was A-MA-ZING! Was she even human? It was clear she had played this part already a tons of times and could ‘walk' through this room blindly. Especially the ways from where she entered, where she suddenly appeared and the mechanics of the room helping her is what I will remember. The decor is not so amazing but I was warned about this. However I could not set aside the fact that a fancier decor would've uplifted the whole experience. The decor seemed amateuristic and broken. It had an old feel which fitted the story but it was clear that it was cheap and they didn't care too much about it. But with the things that are happening here you can still enjoy your game very much.

The riddles fitted the story and I enjoyed solving them. After the start everything worked quite well and we had an amazing flow (the lights guide you very well) even though we were enormously scared. The further the game continues, the better you get to know the actors and the less scarier it gets. They start feeling more like friends than enemies, which is maybe a bad thing. The actors enter so often and you get to understand their behavior that the horror level minimalizes a bit. You start trusting the characters, which you actually shouldn't. Also the craziest effects of the room are thrown at you in the first 15 minutes. It would've been nicer if they were spread a bit more and that the silence could create the scary atmosphere instead of the constant appearance.

On another point in the room a lock wasn't opening which cost us a lot of time and frustration. So again I'm recalling on the cheap take on this room but just as their other rooms, the effects in ‘El Exorcista' in combination with the actors are some of the best I've ever seen.

After the game we were brought to the foyer where there was kept an eye on us again the whole time. I miss some alone time at No Exit. The host is constantly sitting beside you which creates an awkward atmosphere because she's not conversating the whole time, just watching. This is something I find extremely unpleasant. But the game itself is really worth travelling for. If the decor was created on the same level as the experience itself this could've definitely been have one of the best rooms I have ever played. I'll be back when their new room ‘Jigsaw' is opened.


9

Sfeer: 9.5

Spelbeleving: 8.0

Service: 8.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Effecten
  • Acteur
  • Atmosfeer
  • Decor
  • Afwerking

 

Death Row

No Exit - Ilioupoli
Geplaatst op: 25 mei 2023

Definatelly worth the visit

After the TERPECA awards of this year we were very curious to all the high scoring rooms that were located in Athens. So we were longing for our first far-away escape trip. We were planning on playing every winning room there but because of the long duration of the rooms (which I loved) we selected only 9 that our friends and online media had advised us.

Our first evening we drove to a No Exit-location where we would play ‘Death Row' and ‘El Exorcista'. On our last day we would return for their non-TERPECA room ‘Death or Alive'.

Starting with ‘Death Row'. We arrived in the dark, the patio was abandoned so we ringed at the door of the suburban building. An actor/host opened and took us to the start of the escaperoom. Though the route to the entrance of the room was obviously just the foyer covered in darkness and not in theme of this story, the atmosphere was quite there. So was the one in the room itself. The decor was pretty good and the actor was played in a very convincing way. Unfortunately you noticed that how further you went in the game, further away from the main area, the decor became less important for the builders, but not to me.

The story is about us who are locked in jail and have to fix the electric chair. The whole game you're trying to escape out of your cells and improving the flaws of the electric chair. The weird thing is.. At the end the story isn't focusing about the chair anymore. Your just trying to escape and the big apotheose with the chair you're waiting for does not come. So for me the story ended quite sudden without completing the mission they gave you. Especially ‘cause quite some time you ARE fixing the chair for a fact. Why not completing this task too?

On another point in the game the actor entered when we were in the middle of the puzzle and took us to a previous area for an intermezzo. This was really weird. It added nothing to the evolution of the story or the puzzle we were doing. It took us some time afterwards to get back into the game. We would've liked to have this little scene cut.

The riddles were not too original and if they were, a bit far fetched, though they were fun solving. Most things were created very well, other things on the other hand were badly handcrafted and could have fitted better in the story in another way. I don't like reading too much, and luckily there wasn't much to read, so that was good. The riddles were more about noticing things and playing with numbers to crack or enter codes. One part could be improved. You're put in prison, so you get chained and strapped up. The straps could be opened very easily so we did that immediately. The host interrupted us that the strapped person should stay strapped. We didn't know why because that person could not do anything for 15 minutes. We understood it later for the effect that follows, but we would've liked a strap out of which none of us could free the strapped person earlier, as it is intended by the creator.

Back to the crafting. I think this is their biggest asset. Not only in this story, but in all of their rooms. They have made such cool effects. In this room I'm talking about the way things open and how passages appear. I was gazing quite often with open mouth when these happened.

A female host took us back to the foyer, now lit and offered us some water. I always like it when you get some minutes for yourself without the host sitting beside you. Especially when she's not really asking or telling you anything. She asked some basic things and watched us sitting. So it was a little bit awkward sometimes. However she was very sweet, and later another host joined who was way more relaxed with us. Still some minutes alone time would've been nice.

A great experience but not really surprising. I've played prison rooms that I liked better. Worth playing, not worth traveling for so much.


8

Sfeer: 8.0

Spelbeleving: 7.0

Service: 8.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Coole technieken
  • Fijne flow
  • Decor niet consistent
  • Puzzels niet altijd origineel

  anne_ter_horstJohan Le Van

Prison Island Brussels

Prison Island Brussels
Geplaatst op: 25 november 2023

Een leuke variatie voor liefhebbers.

Speel dit niet met de verwachting dat je een escaperoom gaat spelen, maar voor de liefhebber is het wel een leuke variatie.

Je gaat in een klein team een hoekige gang in met onnoemelijk veel deuren. (Ik zou 2 teams van 3 aanraden die tegen elkaar strijden) Ik geloof dat het zo'n 40 kamers zijn. Dat is al 'a sight to see'. Met je badge kan je elke deur openen en is/ bevat iedere kamer die je binnenloopt een puzzel. Soms echt à la escape-mind, soms behendigheid, soms geheugen, reactievermogen, kennis en meer. Een heel breed spectrum. Je komt er steeds pas gaandeweg achter wat de bedoeling is, want er gaat geen uitleg aan vooraf. Je weet alleen dat als je de deur opent, dat de tijd begint te lopen. Per kamer kan je een score verdienen en je weet ook steeds wat de highscore zou kunnen zijn. Maar die is niet altijd makkelijk te behalen. Je kan steeds zien welke team in totaliteit aan de leiding loopt. En aan het einde van je gekozen tijd is er natuurlijk 1 winnend team.

Ik heb me verbaasd hoe leuk ik dit vond. Sommige spellen zijn natuurlijk niet je ding en anderen zijn te moeilijk om aan te beginnen maar het goeie is, dan skip je die gewoon. Je kan ook kiezen de leuke spellen meerdere keren te doen. De kamers zien er allemaal best goed uit, stevig en goed onderhouden. Alles is weel een beetje in dezelfde stijl dus het is niet dat achter de ene deur een kinderkamer schuilt en achter de andere een klaslokaal. Het heeft allemaal wel dezelfde saus.
Ik speelde Prison Island ook reeds op andere locaties, daar is het exact hetzelfde qua feel, dezelfde spellen komen grotendeels terug met een lichtelijk andere invalshoek. Er zijn ook zeker nieuwe kamers maar leuker dan je eerste bezoek wordt het niet.


8

Sfeer: 8.0

Spelbeleving: 8.5

Service: 8.0


Gespeeld in mei 2023

Gespeeld met 6 personen

Ontsnapt: Ja


  • Sfeer
  • Goede service
  • Hele originele spellen
  • Goede prijs
  • Diversiteit
  • Teamspirit ten top
  • Geen airco
  • Decor had uiteenlopender mogen zijn
  • Soms alles behalve origineel.

 

Jumanji

Exitroom Leuven
Geplaatst op: 18 mei 2023

Niet meer van deze tijd

Aangezien we een dagje Leuven gepland hadden en nog wat ruimte hadden wilden we graag een escaperoom meepikken. 'Jumanji' kreeg op Escapetalk de mooiste score. Er was nog een perfect tijdslot vrij, dus we boekten hem en vandaag konden we gaan.

Ontvangst was niet al te hartelijk. Onze host kwam niet van z'n stoel af, wees ons de kluisjes en toiletten en zei dat we het maar moesten komen zeggen als we klaar waren. Onthaal leek ons gewoon het interieur van de vorige zaak/kantoor die er ooit zat, dus niet heel erg creatief of aanmoedigend. Helaas was het voorportaal van de kamer dat ook niet echt. Een gevingerverfde kantoordeur met alle slotjes naast de deur zodat de host helaas erg uitgebreid kon uitleggen hoe ze zouden werken. Naast de deur hing een checklist voor hem waarop we konden meelezen wat hij allemaal niet mocht vergeten. Erg fascinerend en onrustwekkend. Hij zette een timer van 60 minuten op z'n telefoon en totaal-niet-in-de-sfeer-gebracht moesten we zelf de kookwekker die tegen de muur was getapet aanzetten.

Deze kamer is er echt zo eentje zoals je die in deze tijd niet meer wil aantreffen, ook niet voor beginnende spelers. Wat brocanterie bij elkaar gesleurd. Een couche bruine verf op de muur en wat bladeren ertegenaan geniet. Het is al meteen duidelijk dat je je niet teveel moet gaan afvragen over waarom je deze dingen doet in dit verhaal. Gewoon een verzamelingen van proefjes/puzzels die in het verdere deel van de kamer gelukkig meer in thema komen. Fijn is dat de oplossingen logisch voelden en lekker weg puzzelden.

We stonden met 20 minuten over weer buiten. De host was meer onder de indruk dan wij zelf, maar verviel daarna toch weer iets te veel in zijn gelaten zelve. Geen foto of gezelligheid achteraf dus dan vertrokken we maar.
We hebben zeker plezier gehad met ons groepje van 3, de flow was goed maar €90 hadden we liever niet willen betalen voor deze onfrisse kamer.


5

Sfeer: 5.0

Spelbeleving: 5.5

Service: 4.0


Gespeeld in mei 2023

Gespeeld met 3 personen

Ontsnapt: Ja


  • Moeilijkheidsgraad
  • Sfeer
  • Niets origineel
  • Veel te duur
  • Passieve host
  • Geen verhaal

 

Ogen de kost en verwachtingen meer dan waar!

Ik zat er al lang op te wachten maar eindelijk was het tijd voor onze spionagetaak bij Villa Bretil.
Zoals steeds hartelijk welkom geheten en zodra onze host merkte dat we klaar waren maakte ze duidelijk dat ze ons apart wou spreken. We werden enthousiast ingelicht over onze missie terwijl we in de verte al konden zien (en horen) waar we heen moesten. Leuk hoe we naadloos doorgesluisd werden van wachtruimte naar onthaal, voorportaal en kamer.En die laatste ziet er prachtig uit. Perfect afgewerkt, geen slotje te bekennen en een heel tof element om de sfeer helemaal te zetten. Je weet meteen dat er een hoop verrassingen en snufjes je pad op zullen komen!

Op het eerste zicht tref je geen puzzels. Alles zit perfect in het decor verwerkt, maar gelukkig wel voldoende aangegeven waar je op moet focussen. Alles is erg beeldend en voelt logisch. Voor ons was het een perfecte moeilijkheidsgraad. Even zagen we door de bomen het bos niet meer, maar we werden al snel in thema weer op pad geholpen. Alles werkt perfect en ja hoor, je wordt bij elke puzzel beloond met een leuk effect of snufje. De puzzels zijn niet lineair. In dat opzicht had ik 'm liever met minder spelers gedaan zodat ik elke puzzel of effectje meekreeg maar dan hadden we wel een tandje moeten bijsteken. Met 4 hadden we onze handen al goed vol, en voor 4 spelers is de kamer ook prima qua grootte.

Nogmaals groot applaus voor de techniek(en) waarmee dit verhaal is opgebouwd. Het vernuft is waanzinnig, zowel klein als groot. Je denkt soms dat de host op het knopje drukt of wat doet, maar het is steeds de kamer zelf die reageert en dat is volgens mij de nummer 1 troef. Mooie puzzels/decor op 2, en het warme ontvangst op 3!


10

Sfeer: 10.0

Spelbeleving: 9.5

Service: 10.0


Gespeeld in mei 2023

Gespeeld met 4 personen

Team: Jonahold

Ontsnapt: Ja


  • Hartelijk ontvangst
  • Alles tot in de details
  • Groot en klein vernuft

 

Brandon Darkmoor Geisterjager

The Room Berlin
Geplaatst op: 09 november 2022

A non-puzzle experience with makes you overthink every room you've played before

After having heard a lot about this experience I finally managed to go and help Brandon Darkmoore with this curious case. The foyer is impeccable. Well designed and the smart control booth is an interesting thing. We played all 4 of the rooms and this one was our second one. We were send to the back of the building to re-enter the same staircase as the previous game which felt cheap for a second but luckily the adventure waiting for us was anything but.
This room is amazing. It's definitely not your everyday escaperoom, but a real STORY. A scary one, but comic-book like, which happily reminded me of the 'Ernie Hudsons' in Hamburg. Besides that, you're not really solving puzzles (one or two) but your following the steps of the story, which makes the comic book experience even stronger. It makes me wonder if I love a non-puzzle experience like this more than an escaperoom. Very well decorated and I'm not going to start about the electronics used in the room and props. Some great WOW-effects and mindfucks that were well thought out. The story is very clear, original and fun to be in. A little bit scary with a very unexpected twist. It does make the ending a bit strange 'cause you'd expect something totally different.. I would've have kept the scary sauce thicker there to make the switch less rough, but it was a very amusing sequence anyway. One remark in the story is that they tell you you're missing an object before you start which will 'maybe' be found during your search BUT it is impossible that this object could've been lost there. There's also no added value to the missing/finding of this object.
I loved this room to the max. It managed to carve out a place in my fav-list and leaves me behind very, very inspired.


10

Sfeer: 10.0

Spelbeleving: 10.0

Service: 7.5


Gespeeld in november 2022

Gespeeld met 3 personen

Team: Jonahold

Ontsnapt: Ja


  • Great ambiance
  • original story and effects
  • Clear story
  • Price is almost too fair
  • On-point experience
  • Great in-game service
  • Great souvenir photo
  • Debriefing was practical and hasty

 

Go West

The Room Berlin
Geplaatst op: 09 november 2022

Highflyer despite its basic puzzles

We played all 4 games at THE ROOM and this was our debutant.
Me myself, I don't know too much of the Berlin history, so I was a bit skeptical. My friend with whom I played however is a DDR-fanatic so I had my own narrator beside me who fact-dropped wherever she could. She lost it with every specific reference to DDR-history and the 80's. Surprisingly this made me experience the story and setting to the fullest and I enjoyed the not so original puzzels too. Some nice surprises in the setting made me blossom even more. There were some unnecessary distracting elements, cables were not so well hidden and some parts were damaged through time but I personally had a great time playing.


9

Sfeer: 9.5

Spelbeleving: 8.0

Service: 10.0


Gespeeld in november 2022

Gespeeld met 2 personen

Team: Jonahold

Ontsnapt: Ja


  • Realistic setting
  • elements of surprise
  • Great service
  • Nice souvenir photo
  • Story
  • Flow
  • Broken elements/puzzles
  • Basic puzzles

 

Molly's Game

Down The Hatch
Geplaatst op: 15 september 2020

OUT OF THIS WORLD

Read the title.


10

Sfeer: 10.0

Spelbeleving: 10.0

Service: 10.0


Gespeeld in september 2020

Gespeeld met 5 personen

Ontsnapt: Ja

  down-the-hatch

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