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60 minutes
2 - 5 (Recommended: 4)
16 year
The Lexington Hotel opent na verscheidene jaren opnieuw kamer 13. Deze kamer kent reeds 98 slachtoffers sinds de opening in 2010 waarvan minstens 18 verdacht zijn. Een vrouw werd onder andere teruggevonden met het hoofd 180 graden gedraaid. Nog nooit is iemand levend uit hotelkamer 13 gekomen. De nieuwe manager gelooft niet in spookverhalen en opent daarom de kamer opnieuw voor jou. Kom jij er levend uit?
Bezoek de website van The Lexington Hotel:
Horror
Hotel
Classic
Mystery
Thriller
Airco available
Not suitable if pregnant
No wheelchair access
Epilepsy risk
NL, EN
Toilet available
PIN-payment possible
Drinks available
1 likes
20 visitors
No right may be derived from the prices mentioned on this website since they can be changed at any given moment.
The total score of a review doesn't have to be the average of your subscores. Sometimes a room feels like it should deserve a higher (or lower) rating than the exact sum of its parts.
Write a reviewThis was the last game of a little trip to the city of Antwerpen! If I compare the games we played there to, for instance, the high quality games around the area where I live in the Netherlands, Antwerpen is probably not a bastion for escape room enthusiasts. Nevertheless I consider this room as a little jewel in Antwerpen and worth visiting if you are in the area.
In the first place just because of the overall experience. The host, which I believe it's the owner as well, played a fantastic role, contributing to this experience. In the many escape rooms I have played this is the exception, rather than the norm, so it is always nice to encounter this, and I strongly believe it is an added value.
In the second place, the room is nicely done. The atmosphere matching the topic, nice use of effects, overall there is little to complain about, except some minor things, which are difficult to describe without giving away spoilers.
Concerning the puzzles, one has to bear in mind that the nature of the room is a Popup room, nowadays there is a tendency to use technology and refrain from locks, so obviously people with an allergy to locks might find this apect of this room not so good. As I said in many other reviews I do not believe locks are a problem as such. On the other hand there is always the question of the relationship between the presence of locks and the topic, and also the puzzles in relationship to the locks and topic. I think this could be improved. In particular concerning the nature of the puzzles. Many of them do not appear to be related to the story or the setting, as it is done in many of the Escape Rooms I have played where an hotel room was involved.
We got quite a few hints, I am really surprised because this was a constant in all of the rooms we played in Antwerpen (see other reviews). I am wondering if this had to do with our team or the daily shape of our team, or was a rather general issue. I have done some quite hard (in terms of escape rates) rooms in the Netherlands and in none of them I have got half of the hints I got in each of the rooms played in Antwerpen. In the particular case of this room, I am wondering if maybe some aspects of the puzzle design could be better to avoid hints and to make the puzzles clearer. There was for instance one particular thing that it was done in such a way that was a little bit confusing.
The biggest issue was the final task, which was mentioned by the other reviewers of this site. While I do not care so much about time, I want to succeed in escaping. We had quite a some time for the final task, but it did not work out. Now, that I see the other reviews here, we were not the only ones, so I wonder what is the percentage of success of the people of this room, in particular concerning the final task. Without knowing said percentage it is difficult to judge, but it appears very difficult to be done, in particular also with the room conditions making a difficult task even more difficult. It felt a little bit frustrating as we spent quite some time on it, and it is an individual task. On top of that the host was not able to make it work, while he showed us the general principle and that it should work, the item concerned did not work in spite of various attempts of the host. I tend to be very critical with malfunctions, because they can really ruin the experience. In this case however, even the failure was an experience and therefore it compensated a little bit the fact that we did not manage to escape.
To sum up, in spite of the technical issue/high level of difficulty with the final thing, the experience was really good and I could appreciate the overall concept, taht is why I consider this as a very good room. So, if you have the chance before they move to a new location, go for it!
8.5
Ambiance: 9.0
Game experience: 8.0
Service: 9.0
Played in October 2018
Played with 4 persons
Escaped: No
Ik heb er al wel een aantal gedaan en kan zeggen dat dit één van moeilijkste kamers was die ik al gespeeld heb. Zit zeer goed ineen met goede props en toffe puzzels. Enkel het allerlaatste slot was wat moeilijk om open te krijgen, anders waren we er waarschijnlijk uit geraakt. Maar dat heeft zeker de fun er niet minder op gemaakt. Heel goede role playing van de host ook!
Ik kijk uit naar de volgende kamer van deze host!
9
Ambiance: 9.0
Game experience: 9.0
Service: 10.0
Played in September 2018
Played with 4 persons
Escaped: No
Vanaf dat je binnenkomt wordt de toon gezet door de eigenaar. Hij speelt zijn rol ge-wel-dig, een geboren acteur. Je krijgt echt schrik om binnen te gaan in de kamer. Als je begint te zoeken gebeurd er initieel niet veel engs, hij legde later uit dat dit doelbewust was. Verder in het verhaal wordt het pas bloedstollend. De allerlaatste puzzel vonden we allen overdreven moeilijk. Ik heb geen idee hoe daar iemand ooit uit geraakt. We hadden nog wel wat tijd over maar krijgen die sleutel niet open, anders waren we ontsnapt geweest. Dat was echt een groot minpunt, we waren allen zeer enthousiast over de kamer, maar zo ontgoocheld over die laatste puzzel.
9
Ambiance: 10.0
Game experience: 8.0
Service: 9.0
Played in June 2018
Played with 5 persons
Escaped: No